Incorporating Video Game Technology and Art
Another innovation in therapy is the NeuroArts program created in Ohio State’s Motion
Analysis and Recovery Laboratory by Lise Worthen-Chaudhari, MFA, a biomechanist
and former professional dancer. This engaging rehab is a real-time, interactive arts
application that creates a trace of graphic art in response to movements measured
by a motion sensor that are performed during recreational, occupational or physical
therapy sessions. The patient can control the rendered art by changing their
body movements. Output is detected in three dimensions and then plotted in two
dimensions. Patients are given little instruction and have varying levels of Functional
Independence Measures (FIM) scores, which comprise subscales for cognition and
communication, mobility and transfers and activities of daily living. Participants report
that the graphic output is engaging and helps better visualize their movements.
These studies illustrate how patients can benefit from integrating technology into
traditional, neurological, therapeutic, rehabilitation programs.
Jaffe J, Lowes L, Borstad A, Worthen-Chaudhari L, Crawfis R, Maung D, Siles A,
Gauthier L: Delivery of constraint-induced
movement therapy through a video game
for individuals with hemiparesis post-stroke.
Journal of Alternative and Complementary
Medicine. May 2014; 20( 5): A119-120.
Worthen-Chaudhari L, Whalen CN, Swendal
C, Bockbrader M, Haserodt S, Smith R,
Bruce MK, Mysiw WJ: A feasibility study
using interactive graphic art feedback to
augment acute neurorehabilitation therapy.
Worthen-Chaudhari L: New partnerships
between dance and neuroscience:
Embedding the arts for neurorecovery.
Dance Research. 2011; 29( 2): 469-496.
Lise Worthen-Chaudhari, MFA